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· ROU = Return on Usability ROU = Return on UsabilityUsability engineering - and a user-centered design approach - should NOT be undertaken in order to be a "good citizen." Rather, usability engineering is a GOOD BUSINESS DECISION. The return
on investment for your usability engineering dollar and hour - that is,
your ROU (Return on Usability) - is typically robust and demonstrable. In a ROU analysis, the costs are relatively easy to calculate, while the benefits are often tougher. But those benefits accrue to all concerned when it comes to Web site or traditional user interface design. For example, in a user-centered design approach, the development team realizes efficiencies, as problems are identified early, when they are cheaper to fix. The customer support team realizes a reduced call support burden. The customer realizes increased throughput. And, last but certainly not least, increased sales result when users find the product or Web site easier to use. This has high impact because studies show sales of subsequent follow-on products increase with customer loyalty that results from a good purchase experience. For example, take the usability evaluation that Austin Usability performed for the Web site of a leading car rental company. Normally, it is very difficult to accurately measure the effectiveness of implementing changes recommended because of what is referred to in the business as "confounds." These are externalities represented by changes that a company makes, such changes in the marketing program, or added sales promotions, etc. For this client, however, there were no changes made other than the usability changes that were recommended. Starting the first day that our usability improvements were implemented, the client realized a minimum $50,000 per day increase in e-revenues. This example
focused on increased sales driving the ROU formula. In future editions,
we'll focus on the measurable results coming from the other benefits of
ROU, Return on Usability. Talking Points - The Out Of Box ExperienceIn each issue of "Talking Points," we present a specific usability method, for which we provide a definition, an explanation of use, and some key points to assist you in making the case for its need in your own organization. WHAT: An out-of-box experience (OOBE) is what a customer has when he or she opens a computer, PDA, toaster, shrink-wrapped software, or, for that matter, a box of M&Ms. This experience can be a good one, if the M&Ms are easy to open and tasty once eaten. Or it can be a poor one, if the packaging is too difficult to remove, if the computer is too hard to cable-up, or if for whatever reason the user cannot use the product, quickly and easily, for the tasks for which it was purchased. WHY: An OOBE test is an example of a test where real users are observed and measured as they confront a box, extract the contents, and start to use them, just as they might at home or at work. This out-of-box experience can be easy or it can be impossible, or anywhere in between. Even if all the needed cables are in the box, even if there are no software defects, even if SOME people can figure out how to get started, if the hardware/device set-up or the software install and configuration are difficult for the end-user, the product can fail. TALKING POINTS: An OOBE test with real users can be a very valuable evaluation to undertake. Here are some points to make with your management and team:
You're
Not Going to Believe This!
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